The classes and/or objects participating in this pattern are:
Handler (Approver)
***defines an interface for handling the requests
(optional) implements the successor link
**ConcreteHandler (Director, VicePresident, President) handles requests it is responsible for can access its successor
if the ConcreteHandler can handle the request, it does so; otherwise it forwards the request to its successor
**Client (ChainApp) initiates the request to a ConcreteHandler object on the chain
class Program
{
static void Main(string[] args)
{
Handler h1 = new ConcreteHandler();
Handler h2 = new ConcreteHandler2();
Handler h3 = new ConcreteHandler3();
h1.SetSuccessor(h2);
h2.SetSuccessor(h3);
//Generate the process request
int[] requests = { 1, 18, 25, 4, 5 };
foreach (int request in requests)
{
h1.HandleRequest(request);
}
Console.ReadKey();
}
}
abstract class Handler
{
protected Handler successor;
public void SetSuccessor(Handler successor)
{
this.successor = successor;
}
public abstract void HandleRequest(int? request);
}
//ConcreteHandler
class ConcreteHandler : Handler
{
public override void HandleRequest(int? request)
{
if (request >= 0 && request < 10)
Console.WriteLine("{0} handled request {1}", this.GetType().Name, request);
else if (request != null)
{
successor.HandleRequest(request);
}
}
}
//ConcreteHandler2
class ConcreteHandler2 : Handler
{
public override void HandleRequest(int? request)
{
if (request >= 10 && request < 20)
Console.WriteLine("{0} handled request {1}", this.GetType().Name, request);
else if (request != null)
{
successor.HandleRequest(request);
}
}
}
//ConcreteHandler3
class ConcreteHandler3 : Handler
{
public override void HandleRequest(int? request)
{
if (request >= 20 && request < 30)
Console.WriteLine("{0} handled request {1}", this.GetType().Name, request);
else if (request != null)
{
successor.HandleRequest(request);
}
}
}
Handler (Approver)
***defines an interface for handling the requests
(optional) implements the successor link
**ConcreteHandler (Director, VicePresident, President) handles requests it is responsible for can access its successor
if the ConcreteHandler can handle the request, it does so; otherwise it forwards the request to its successor
**Client (ChainApp) initiates the request to a ConcreteHandler object on the chain
class Program
{
static void Main(string[] args)
{
Handler h1 = new ConcreteHandler();
Handler h2 = new ConcreteHandler2();
Handler h3 = new ConcreteHandler3();
h1.SetSuccessor(h2);
h2.SetSuccessor(h3);
//Generate the process request
int[] requests = { 1, 18, 25, 4, 5 };
foreach (int request in requests)
{
h1.HandleRequest(request);
}
Console.ReadKey();
}
}
abstract class Handler
{
protected Handler successor;
public void SetSuccessor(Handler successor)
{
this.successor = successor;
}
public abstract void HandleRequest(int? request);
}
//ConcreteHandler
class ConcreteHandler : Handler
{
public override void HandleRequest(int? request)
{
if (request >= 0 && request < 10)
Console.WriteLine("{0} handled request {1}", this.GetType().Name, request);
else if (request != null)
{
successor.HandleRequest(request);
}
}
}
//ConcreteHandler2
class ConcreteHandler2 : Handler
{
public override void HandleRequest(int? request)
{
if (request >= 10 && request < 20)
Console.WriteLine("{0} handled request {1}", this.GetType().Name, request);
else if (request != null)
{
successor.HandleRequest(request);
}
}
}
//ConcreteHandler3
class ConcreteHandler3 : Handler
{
public override void HandleRequest(int? request)
{
if (request >= 20 && request < 30)
Console.WriteLine("{0} handled request {1}", this.GetType().Name, request);
else if (request != null)
{
successor.HandleRequest(request);
}
}
}
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